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2020 Overseas Gaming Game Market and Product Case Analysis

Recently, Roski and AdTiming, an intelligent mobile marketing platform, communicated on its XTiming project to help small and medium-sized game developers carry out content overseas, and learned from their internal information "2020 Gaming Mobile Games Research Report" that mobile gaming is in T1, T3, and T4. The development status of popular markets (product features, national policies, purchase price, ARPU reference, etc.) provide a reference direction for developers who want to go overseas with gaming products. 1. Mobile Gaming Market: An increase of 26% year-on-year, with a scale of over US$3.3 billion As an important category of revenue contribution from the mobile game market, mobile gaming games contributed 3.3 billion US dollars in 2019, a year-on-year increase of 26%. Gamblers conduct online gambling through mobile terminals, involving game points, virtual currency and real gold transactions. Its sub-categories include poker, slot machines, lotto, comprehensive, and

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